![]() “I’ve personally been kind of fearing that it’s been eight months since we’ve been on Steam Greenlight and since we’ve shown the first prototype,” said Luke Spierewka, a programmer for Superhot and its public relations representative, in a recent phone interview. They launched a $100,000 Kickstarter campaign last week and blew through their funding goal in a day, and they believe the most important factor in that success was all the work they put in before the campaign. ![]() The developers, seeing a groundswell of interest around the prototype and a Steam Greenlight campaign, decided to expand what they had into a full game. Superhot burst onto the scene last summer, making waves out of the 7DFPS (Seven-Day First-Person Shooter) game jam with a browser-based prototype featuring a simple, unique mechanic: It’s a shooter in which time moves only when you do.
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